Feature
- Class Trailer
- Class Sample
- 1. The Fundamentals of Game Design
- 2. Generating Game Concepts
- 3. Early Prototyping
- 4. The Relationship Between Story and Games
- 5. Exploring Player Psychology
- 6. Design Player-Centered Experiences
- 7. Develop a Game Language
- 8. Designing a Visual Aesthetic
- 9. Game Mechanics
- 10. Game Demo: Morey
- 11. Iteration and Scoping
- 12. Prototyping Case Study: Proxi
- 13. Playtesting
- 14. Designing a Sound Aesthetic
- 15. Pitching Ideas
- 16. Game Demo: Flooded Market
- 17. Choosing and Understanding Your Platform
- 18. System Design
- 19. Leadership and Collaboration
- 20. The Future of Game Design
- 21. Final Thoughts